Here are some tips about the organization of the code: Note that decompiled code is not as easy to read as normal source code, so it may be difficult to follow some parts (for example, local variable names are inferred by the decompiler and can be pretty unhelpful, and all comments are lost). Some more engine-related code is also in the adjacent Assembly-CSharp-firstpass.dll file. Once you have a decompiler, you can decompile the OxygenNotIncluded_Data/Managed/Assembly-CSharp.dll file, which contains most of the game code. Some options are dotPeek, ILSpy, and dnSpy (each have their strengths and weaknesses, you may want to use multiple). To look at the code, you need a C# decompiler.
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